Objective
Develop an innovative desktop/mobile/web app that boosts cybersecurity awareness by helping users recognize and
respond to threats like phishing, malware, AI-based cybercrimes, and social engineering. Through gamified learning,
real-world case studies, and interactive simulations, the app will teach safe online behaviors and practical defense
strategies. The goal is to make cybersecurity education engaging, fun, and effective—reducing users' vulnerability to attacks.
Problem statement
Today, many users fall victim to social engineering and malicious attacks due to lack of awareness.
The proposed solution is an application that serves as an interactive cybersecurity training platform.
What the app should enable users to:
- ✔ Recognize phishing attempts, malware, AI-based cybercrimes, and other cyber threats.
- ✔ Learn through real-world case studies and decision-based simulations.
- ✔ Practice safe responses in gamified scenarios that adapt to user choices.
- ✔ Gain actionable safety measures to protect confidential information.
🚨Added advantage: Solutions supporting accessibility and inclusivity
for persons with disabilities.
Target participants
- College/University students from India.
- ✔ Bonafide should be submitted during registration.
Team members
Form a team of maximum 4 members.
Idea Submission Abstract Template (Round 1)
Students should submit an abstract (Max 10 Pages PPT or PDF) of the idea covering the following sections:
1. Title of the Application/Game
and Team Details
Clear, concise, related to cybersecurity and gamification should be considered for the title of the application/game. Team name and names of members (max 4), email ID and college/university name as submitted during the registration.
2. Problem Overview
Briefly describe the cybersecurity awareness problem you are addressing (e.g., phishing, malware, AI‑based cybercrimes, social engineering, poor password practices, etc.).
3. Target Users
Who will use the app/game (e.g., students, employees, public, specific age group) and why they need it.
4. Proposed Solution (Core Idea)
Overall concept of the application/game. Platform(s) planned: mobile, desktop, web (Android, Windows, Mac, Linux, etc.). How it will create awareness and teach safe online behaviors. How in-game mechanics (levels, points, badges, leaderboards, challenges, storylines, etc.)are integrated. How users will interact with real‑world case studies and decision‑based simulations. Key features of the application/game should also be highlighted. Any specific design for accessibility (screen‑reader support, color‑blind friendly design, language options, simple UI, etc.) can also be mentioned.
5. Technology Stack (High-Level)
Planned tools/technologies (game engines, frameworks, languages, cloud services, etc.).
6. Learning Outcomes
What users will learn after playing (e.g., recognize phishing emails, respond to suspicious links, protect confidential information, identify AI‑generated scams).
7. Uniqueness and Impact
What makes your idea different from existing cybersecurity awareness tools. How it will effectively reduce users’ vulnerability to cyberattacks.
⚠️Note: Abstracts submitted through proper channel on/by 20th February 2026 will be considered for further review.